My personal review:
This is another great FPS to add to the collection of this year's releases and in fact, this one also deserves some great rate! The graphics engine is absolutely amazing and the gameplay is very realistic, I bet that you will feel like if you were there in the centre of the action playing the role of the main character. This is by far the best part of this game and that's what makes it so special. So don't waste more time and get to play it as soon as possible my friends!
Gamespot review:
If you took 2003's freely downloadable Return to Castle Wolfenstein:
The year is 2065. The Strogg race has attacked Earth in order to process its raw materials into a fuel called stroyent. If you've played any other Quake titles, you'll know some of the history here, but it's mostly irrelevant in the context of
Obviously, it's a tad more complex than this. First, you need to choose one of five classes before each match. The GDF classes will be familiar to any RTCW:
Other differences are subtle, but no less important. For example, GDF medics can revive downed teammates almost instantly, while it takes a few crucial seconds for Strogg technicians to do the same. On the other hand, technicians can use their healing stroyent tool on enemies, too, which creates a forward spawn point--a handy skill, indeed. Then you have GDF covert ops versus Strogg infiltrators. Both can disguise themselves as the enemy, but covert ops can use an explosive surveillance camera to spy on the opposition, while infiltrators can send out a handy drone to do battle with enemies from a distance. These differences aren't huge, but they give each faction a different feel and are balanced well.
Shooting stuff in Quake Wars feels terrific. Both GDF and Strogg weaponry have the right weight and firing speed. Even the default weapons for nonassault classes, like the Strogg Lacerator, are effective in battle and handle well. Small details, such as the amount of time the barrels on the Hyperblaster rotate before they begin firing, feel properly balanced. Vehicles and aircraft are easy to manage as well. Oddly enough, though, some ground-movement controls are tied to flight and vehicle controls, so if, for example, you want to change the key binding for your Tormentor's thrust maneuver, you'll be changing the sprint key as well. It would be nice to have vehicle controls separately customizable from within the game, and we're at a loss to explain why players would be forced to edit configuration files to make such a simple, standard change.
You can download it here:
http://www.yastorage.com/download.php?id=142168&key=172na8fffaf181721d71dagd77gand7f
http://www.yastorage.com/download.php?id=142165&key=666f7518781f5887g7a77dg872587c57
http://www.yastorage.com/download.php?id=142174&key=d62ca8168558fffcc7a1521517ga77c1
http://www.yastorage.com/download.php?id=142166&key=6g587a777cd1d8cf81g117c15f88816a
http://www.yastorage.com/download.php?id=142167&key=1827885aag88g8786g87c878d1681d8d
http://www.yastorage.com/download.php?id=142175&key=fc1dnn8n11nnd28d56a8n1gc2782218g
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