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[PC][MULTI] Lord of the Rings: Battle for Middle Earth 2 iSO


My little review:

This is just one more game with the sigma of "lord of the rings" and another average one. As all the others it is set in the middle earth and you have the amazingly boring powers of a god in that age. I don't think that you will enjoy this game much and so I can't really recommend it to you, anyway, you can always download it below and try it. I hope you can enjoy the best of this game and that you can have a good time with it! Play it now...

Gamespot review:

With the Lord of the Rings movie trilogy more than two years in the past now, it seems a bit weird that EA is still pushing ahead with its Lord of the Rings game franchise. After all, 2004's The Lord of the Rings, The Battle for Middle-earth already covered all the ground from the movies. EA's solution, though, was to unify the movie franchise with the general Tolkien license, so now the games can feature content from both the movies and the many Middle-earth books that J.R.R. Tolkien wrote. Armed with this unified license, EA has gone about and created The Lord of the Rings, The Battle for Middle-earth II, a real-time strategy game that features all of Middle-earth, and not just the stuff we saw in the movies.

Battle for Middle-earth II focuses mainly on the northern part of Middle-earth, where elves, dwarves, and goblins battled it out while those pesky hobbits trekked to Mt. Doom. That means there are new races and factions that we didn't get to see in the original game, complete with their own heroes and specialized units. The elves are supreme archers, the dwarves are miners who build giant war machines, and the goblins rely on spiders and sheer numbers to swamp you. Battles take place in familiar places, such as the Shire, and in unfamiliar places, unless you've read the books, such as Dol Guldur. And if you liked the factions and settings from the original game, don't worry, because they all appear in the game's overarching War of the Ring mode in one form or another.

The two single-player campaigns in Battle for Middle-earth II, one for good and the other for evil, are easily the weakest part of the game, in that they consist of the same, cookie-cutter real-time strategy missions that you've probably played countless times already. There's little here that hints at originality, a situation made worse by the decision to remove some of the more unique ideas from the original game, such as building nodes. In the first Battle for Middle-earth, you could construct buildings on only a few predetermined points of the map, which eliminated the base sprawl problem seen in most real-time strategy games. It also forced you to spread out in order to seize the remote building nodes, which meant that your forces were usually stretched thin trying to defend remote outposts. While Battle for Middle-earth II does try to force you to spread out by the way farms and mines work (you can't concentrate resource centers because it limits their cumulative effectiveness), you usually needn't worry, because all you really need to do is build up a huge core base and defend it. So basically, much of the strategy in these missions involves "turtling up" in a defensive shell until you manage to research all the unit upgrades, and then sending out a massive force to sweep the enemy off the map.


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